Prix Ars Electronica winners 2008, in various categories. Also look at the archives for more interactive, hybrid, and digital music exhibits.
September 2008
17 posts
Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.
If anyone is interested in learning Processing, then maybe we can discuss running some workshops later in the term.
Here are my delicious links from last year’s run of this module. You’ll see that some of the links are tagged as week.one, week.two and so on- you can ignore these, although the other tags are more useful. There are lots of links to artists, shows, and other useful things.
If you already have a del.icio.us account, you can integrate it with tumblr in the Customise section of the dashboard.
Incidentally, by clicking on the advanced options button in tumblr when you are posting an entry, you can add tags to your blog posts. I’ve just noticed this, and it might be useful for making your blog searchable.
“In Primal Graphics 2002, a shadowy figure runs across an empty field. Up close, it is apparent that the lifelike movement is the result of pulsating lights, the screen is actually a 10 x 13 foot grid composed of 192 light bulbs.”
As the New Media arts evolved, we have seen many different ideas dominating the scene at different times: it used to be interactivity, randomness, networking, virtuality, and so on. The attention of artists working with the New Media has been focused primarily on studying the new possibilities offered by computers, algorithms and networks, and on the effect they had on everyday life and art, on the relationship between a viewer, an artist and a piece of art itself. The meaning of most artworks – some of them great, and some rather mediocre, – revolved around the new art forms and the new technologies that inspired them.
The artist in the postmodern age has a hard time using traditional art media because it is almost impossible to find anything more to say with them. The media have become so over-determined that at times it is difficult to see anything beyond the media themselves. [read more…]
Excellent blog on art and technology - search the archives for lots of examples of digital media artworks..
Throughout February 2007 folly, in partnership with SoundNetwork, is publishing a series of specially commissioned podcasts that explore the possibilties of the medium for artists and the distribution of their work in sound.